Concordia Universityhttps://www.concordia.ca/content/shared/en/news/stories/2019/11/08/concordia-graduating-students-indigenous-video-game-wins-a-major-prize.html. I was born in 1994, so games have been a part of pop culture my entire life. ML: I think they get it. They changed, adapting their way of life to suit this new environment. Maize Longboat â Creative Director, Producer Mehrdad Dehdashti â Technical Director Ray Caplin â Artist, Animator Beatrix Moersch â Sound Designer. 1:15:34. "It's projects like the one Ray and I are working on [that] are important for showing not only Indigenous youth but our communities what is possible and what we're all striving for. Through supports from Aboriginal Territories in Cyberspace (AbTeC), the Initiative for Indigenous Futures (IIF), the Hexagram Network and the Social Sciences and Humanities Research Council (SSHRC), Longboat was able to hire a team. When they come together the divide dissolves and it's one screen. I read what happened when he met my people, the Mohawk people, here. I had a professor named David Gaertner, who taught a course focused on Indigenous digital media. The first time Maize Longboat saw a video game character that was Indigenous-inspired, it was the Tauren character in World of Warcraft â which was loosely based on Native American culture. I didn’t just make it on my own, but it was my vision and my resources that made it happen. "Oftentimes, Indigenous folks aren't told that they have a future," Longboat said. Terra, the character, is on one side, and Nova is on the other. Thousands of years prior, humans left Earth after climate disasters displaced them. Telling the story of first contact... with a futuristic video game. But some remained: Terra is a descendant of those who stayed, and Nova a descendant of those who left. Because the team is creating its interpretation of what the future might look like, they have free rein on how and where the Indigenous symbolism lies. Wao Kanaka, ÄkwehÄ:we: The Real People, Terra Nova, and Karihonniennihtshera were all showcased in the iNDigital Space at the TIFF Bell Lightbox at the 20th imagineNATIVE Film + Media Arts Festival in Toronto Ontario.. imagineNATIVE 20 Re-cap by Maize Longboat, Associate Director of Skins Workshops on Aboriginal Storytelling and Digital Media. It makes me want to continue making games and makes me feel people believe in me. Maize Longboat is Kanienâkehá:ka from Six Nations of the Grand River and was raised on the traditional, ancestral, and unceded territory of the Squamish Nation near Vancouver, BC. Terra Nova Maize Longboat (Kanien'kehá:ka), Ray Caplin (Miâgmaq) $500 cash award . Maize Longboat had never made a video game before he came to Concordia. "[We see] the hope of what the coming together of two cultures â Indigenous and settler â could mean in the future," Longboat said. Follow Terra, an Elder Earthborn landkeeper, and Nova, a youthful Starborn inventor as they explore their respective environments and interact with the people of their communities. I took a lot of inspiration from history and first-contact scenarios in Montreal and (Tiohtià:ke) when Cartier came. It's a two-player game and the screen is split. Masters thesis, Concordia University. Luckily we got there and it got in. My plan is to continue supporting Indigenous game development. The first time Maize Longboat saw a video game character that was Indigenous-inspired, it was the Tauren character in World of Warcraft â which was loosely based on Native American culture. With the help of developer Mehrdad Dehdashti, Mi'kmaw artist Ray Caplin and sound designer Beatrix Moersch, Longboat is making a game that's Indigenous-led with subtleties woven throughout the story. I was encouraged to submit the game to the festival, because I had been to it last year and I had seen really amazing digital works, games, VR made by other Indigenous producers. We're currently working on getting it done, so stay tuned! Maize Longboatâs first video game effort, Terra Nova, won the award for Best Emerging Digital or Interactive Work at the imagineNATIVE Film + Media Arts Festival. I thought that would be a really good fit. As he would say, he has a lot of pokers in the fire: Inuvik town councillor, filmmaker, and owner of production company Neverlow Studios. Created by Maize Longboat, Ray Caplin, Mehrdad Dehdashti, Beatrix Moersch, Terra/Nova is a split-screen side-scroller starring an elder land-keep and a youthful inventor. I felt like there were a lot of possibilities when setting the narrative in a timeline that I could imagine, and dream up. I was really able to see the possibility of what an end product could be. How do I code that interaction? Twitter: #TerraNova on @ScienceChannel It communicates so much without saying anything specifically. They meet and soon realize they have to work together to help each other find the crashed starship and Nova's people. Maize Longboat is Kanien'kehá:ka (Mohawk) from Six Nations of the Grand River and was raised on the traditional, ancestral, and unceded territory of the Coast Salish peoples near Vancouver, BC. ... the duo is creating Terra Nova. Their research was definitely the main pull to come to Concordia, and deciding to do my master’s in communication studies was a good way to get my foot in the door — to be here, to study and work on a project that I was excited about doing, while working alongside them. Meanwhile, Nova, a young colonizer, is separated from the starship in the crash and he's just trying to find his people again. Closed Captioning and Described Video is available for many CBC shows offered on CBC Gem. First of all, I got a research grant from Hexagram, which is Concordia-affiliated, and then also, the MA level award from the Social Sciences and Humanities Research Council (SSHRC). Available for download online, Terra Nova puts players ⦠My dad is Mohawk from Six Nations of the Grand River and my mother is French-Canadian from here in Montreal. What do you hope people take away from the game after playing it? You have to get there together to finish and I think they appreciate that. Find out more about the Department of Communication Studies and the Department of Design and Computation Arts. There has been a huge climate-change disaster, which forced a subset of humanity to leave and to attempt to colonize another planet. So to get that recognition from other Indigenous people is really meaningful for me and members of my team. Terra Nova was created as part of a research-creation project examining Indigenous videogame development from the perspective of a first-time Kanienâkehá ka (Mohawk) developer. ML: Terra Nova is set in the far, far distant future on an Earth world that's post post-apocalyptic. I grew up in the Vancouver area and did my undergrad at the University of British Columbia. I had more plans for where the narrative would go after that, but I thought it was more interesting to leave it open-ended and have players prescribe their values and what they would want to happen in the story after that moment. What did you discover through the process of making Terra Nova? As a foundational contribution to design research, Maize Longboat, who is Mohawk from Six Nations of the Grand River, adapted Research-Creation methods during his Masterâs thesis on Terra Nova, a two-player cooperative platformer with Indigenous Futurisms themes. I felt like I could really speak to that strongly when developing the narrative and developing the game. I couldn't have done it this way — making a game that I could then put online for anyone to play — unless I had a lot of help. That's what I wanted to show to other people too, not just the theoretical side of things, but also a piece of myself. Box 500 Station A Toronto, ON Canada, M5W 1E6. He is the Skins Workshops Associate Director with Aboriginal Territories in Cyberspace (AbTeC) and the Initiative for Indigenous Futures (IIF). One problem: he had never made a game before. As part of his thesis work in media studies at Concordia University, Longboat wanted to create his own video game, exploring some of the nuances he found. I was much more comfortable writing and researching than actually making something. It's the biggest indigenous film and media festival in the world! The game actually begins when the spaceship that left returns and the people that come back don't know that it's their original home. But now his first effort, Terra Nova, that he developed for his master’s thesis in Media Studies, has netted him a major prize. The best part about working with them all these past years was helping to support the Skins workshops. 127 talking about this. Created in June 2020 during the Imagining Indigenous Worlds with Unity Skins Video Game Workshop hosted in partnership with the Initiative for Indigenous Futures (IIF) and Western Arctic Moving Picutures (WAMP). It shifts people's thinking about what's going to happen next when the two communities eventually have to interface and negotiate. Artwork created by Ray Caplin (Miêkmaq) for the video game Terra Nova by Maize Longboat, a facilitator of a workshop in Yellowknife this week. That's the moment that it ends, with them looking over this vista of the smoking starship. Online Exhibition Tour Livestream: Well Now ⦠You won the award for Best Emerging Digital or Interactive work at the imagineNATIVE Film + Media Arts Festival. What made you decide you wanted to make a video game? But now his first effort, Terra Nova, that he developed for his masterâs thesis in Media Studies, has netted him a major prize.. Last month, Longboat won the award for Best Emerging Digital or Interactive Work at the imagineNATIVE Film + Media Arts Festival.. A promotional poster for the game 'Terra Nova' by Maize Longboat (Mohawk). I'm constantly coming up against first-contact narratives, either portrayed through Indigenous oral histories that are then recorded and written down, or through the eyes of white settler explorers, mostly men. The game is slated for release later this year. The creators strayed from tapping into stereotypes. Located less than twenty light years from the Sol system, Terra Nova was an inhabited M class planet with two moons. I'm really committed to supporting that work. I didn’t make the game for anybody specifically. Terra Nova invites players to experience first contact between settlers and Indigenous people in the future, Maize Longboat: “Terra Nova is set in the far, far distant future on an Earth world that's post-apocalyptic.” | Images courtesy of Maize Longboat, Social Sciences and Humanities Research Council, Concordia’s Leonard and Bina Ellen Art Gallery hosts the first major solo museum exhibition of Shuvinai Ashoona, Concordia’s Jason Edward Lewis wants ethical artificial intelligence with an Indigenous worldview, Concordia PhD candidate produces a graphic novel on Indigenous education in Quebec. Maize also co-hosts Activating AbTeC Island as the Abbi Bigboots avatar and is always happy to give visitors a tour of our virtual headquarters. View Maize Longboatâs profile on LinkedIn, the worldâs largest professional community. It is a priority for CBC to create a website that is accessible to all Canadians including people with visual, hearing, motor and cognitive challenges. Dez Loreen is a man of many talents. Maize has 4 jobs listed on their profile. What was that like? Someone might ask you a question and you have to give them an answer and that might affect how you come away from that conversation. I wanted to really highlight the gray areas in which the Indigenous and settler perspectives overlap — trying to demystify the us-versus-them binary and show that it’s more complicated than that. I didn't do a fine arts degree for my undergrad. What influenced your decision to come to Concordia? But another group of humans had to stay, or chose to stay, and they essentially survived through this apocalypse. The decision to frame it in the future was also important. Best Indigenous Language Production The Book of the Sea Director/Writer/Producer: Aleksei Vakhrushev (Yupik) $1,000 cash award supported by Indigenous Media Initiatives. He is the Skins Workshops Associate Director with Aboriginal Territories in Cyberspace (AbTeC) ⦠I’m so thankful for the contributions of my team members: Ray Caplin, the game’s artist and animator, Mehrdad Dehdashti, the technical director, and Beatrix Moersch, the sound designer. Okay, this happened, this was a big moment, what happens next? Maize Longboat had never made a video game before he came to Concordia. They saw me as someone who could help develop the workshops further, so I'm excited to get started on that. Unfortunately, the MacOS version of Terra Nova wasn't ready in time for launch in October. Explore the world of Terra Nova from the perspective of Terra... in 3D!. See the complete profile on LinkedIn and discover Maizeâs connections and jobs at similar companies. Lynchpin — they 're separate and then they 're together and that says so much about the Department of and. Artist, Animator Beatrix Moersch â Sound Designer at Concordia University was to. 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